

Here's the formula (the bold value is the final result, which is the one that's important):Ĭrit Chance = Weapon Crit Chance x Crit Chance Multiplier From ModsĬrit Damage = Weapon Crit Damage x Damage Multiplier From Modsīasic Damage Multiplier = (1 + Damage Multiplier From Mods) x (1 + Multishot Multiplier From Mods)įinal Damage Percent = ((Crit Chance x Crit Damage) + (1 - Crit Chance)) x Basic Damage MultiplierĪs you can see, the equation is a bit convoluted. If you want to get really specific, you'll need to plug in numbers from your specific weapon yourself. The takeaway here is that the higher crit chance x crit damage is, the more worth modding those stats is. Now, a different weapon with 50% crit chance and 2x crit damage multiplier:ġ00% +crit chance gives 200% damage output Our example weapon has 25% crit chance and a 2x crit damage multiplier.ġ00% +crit chance gives 150% damage outputġ00% +crit damage gives 175% damage output This is because multiplying a number that's already large gives you more bang for your buck. The higher these stats are on the base weapon, the more worthwhile it is to raise them. However, crit chance and crit damage are dependent upon the stats of the weapon you use them on. This is because all weapons start doing 100% of their own damage and shooting 100% their normal amount of projectiles. PRE-SETTLED STATUS INCOME RELATED BENEFITS EFFECT OF COURT OF APPEAL DECISION. It doesn't matter what weapon you're using in a basic damage calculation, the above will always be true. +50% multishot with +50% damage gives you 225% damage output +100% damage gives you 200% damage output +100% multishot gives you 200% damage output This is because each one makes the other stronger. A spokeswoman for the health care system - the largest independent. When deciding between increased damage and multishot, you want to try to balance the two. DuPage Medical Group was hit by a network outage Tuesday, leading to phone line issues and complaints from frustrated patients. This is because you generally want to find the "sweet spot", and that involves understanding synergy and/or multiplication. StatusBlue in the 50 ml Automix cartridge can be used in the same delivery system as Luxatemp (DMG) to ease the treatment process and daily practice. What's better will be dependent upon the specific weapon and the specific build.
